With the recent resurgence and commercialisation of virtual reality and augmented reality hardware, many disciplines have begun to explore how these technologies can improve their content creation workflows. The new high fidelity and motion sensing capabilities of current and future hardware opens up new ways to not only consume content, but to aid in its creation.
This talk will focus on how we envisage mixed reality hardware can impact and potentially improve the level design workflow for developing games. We will first introduce the discipline of level design and then discuss current research and problems in this area.
We will finish by presenting the results of our early research study titled ‘Evaluating LevelEd AR: An ARKit Enabled Augmented Reality Indoor Modeling Application’. This research explored the augmented component of mixed reality and its potential use for improving the level design workflow for traditional and serious games.
Lee graduated from the University of Chester in 2012 with a bachelor’s degree in Games Development. After graduation he helped to redevelop the Games Development programme into its current form and now teaches on the programme. Lee is studying for an MPhil/PhD within the computer science department exploring mixed reality for level design workflows.